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Game Library Files
Download the Game Library Files
The Game Library files have been seperated into categories for simplicity
and to allow for downloading only what is wanted.
You can get the Game Library code for Turbo C++ by clicking here -- file size: 322KB (zipped).
A copy was made of the Game Library and ported to Microsoft C using Visual C++ version
1.0. You can the the Microsoft version by clicking here -- file size: 322KB (zipped).
For you QuickBASIC users, I have seperately zipped up the library files and made them
available right here -- file size: 143KB (zipped).
After downloading the files, make sure you extract the directory information
along with the files. Using PKZIP, you would specify the -d
option, like so:
pkunzip -d GameLib.zip
Most recent updates to the Game Library Code
Updates as of September 5, 1999
- Some updates have been made to the files. Since I have been diligent at
updating and improving all of the code, I could not seperately zip up the
updated files (did not know which ones they were!). The Picture class
was put on hold until I could get the Sprite class debugged and ready.
Then I took it upon myself to port the code to Microsoft's compiler.
All of the code, except for the Picture class, now compiles correctly under
Microsoft's Visual C++ compiler. Now that that's done, I can go ahead
and get the Picture class working too. Just need to re-think my design.
Updates as of May 22, 1999
- The Game Library files have been updated, it is recommended that you download the entire file.
It contains some Joystick and Keyboard interface functions, some Palette access
functions, and a draft of a Picture class that is capable of loading and saving
files in both the BMP and PCX formats.