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Game Library Files

Download the Game Library Files

The Game Library files have been seperated into categories for simplicity and to allow for downloading only what is wanted.

You can get the Game Library code for Turbo C++ by clicking here -- file size: 322KB (zipped).

A copy was made of the Game Library and ported to Microsoft C using Visual C++ version 1.0.  You can the the Microsoft version by clicking here -- file size: 322KB (zipped).

For you QuickBASIC users, I have seperately zipped up the library files and made them available right here -- file size: 143KB (zipped).

After downloading the files, make sure you extract the directory information along with the files.  Using PKZIP, you would specify the -d option, like so:

     pkunzip -d GameLib.zip

Most recent updates to the Game Library Code

Updates as of September 5, 1999

Some updates have been made to the files.  Since I have been diligent at updating and improving all of the code, I could not seperately zip up the updated files (did not know which ones they were!).  The Picture class was put on hold until I could get the Sprite class debugged and ready.  Then I took it upon myself to port the code to Microsoft's compiler.  All of the code, except for the Picture class, now compiles correctly under Microsoft's Visual C++ compiler.  Now that that's done, I can go ahead and get the Picture class working too.  Just need to re-think my design.

Updates as of May 22, 1999

The Game Library files have been updated, it is recommended that you download the entire file.  It contains some Joystick and Keyboard interface functions, some Palette access functions, and a draft of a Picture class that is capable of loading and saving files in both the BMP and PCX formats.
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