Click here if you are stuck in someone else's frames.
    
  
  
  
    Game Library Files
  
  
  
Download the Game Library Files
The Game Library files have been seperated into categories for simplicity
   and to allow for downloading only what is wanted.
You can get the Game Library code for Turbo C++ by clicking here -- file size: 322KB (zipped).
A copy was made of the Game Library and ported to Microsoft C using Visual C++ version
   1.0.  You can the the Microsoft version by  clicking here -- file size: 322KB (zipped).
For you QuickBASIC users, I have seperately zipped up the library files and made them
   available right here -- file size: 143KB (zipped).
After downloading the files, make sure you extract the directory information
   along with the files.  Using PKZIP, you would specify the -d
   option, like so:
     pkunzip -d GameLib.zip
Most recent updates to the Game Library Code
- Updates as of September 5, 1999
- Some updates have been made to the files.  Since I have been diligent at
    updating and improving all of the code, I could not seperately zip up the
    updated files (did not know which ones they were!).  The Picture class
    was put on hold until I could get the Sprite class debugged and ready. 
    Then I took it upon myself to port the code to Microsoft's compiler. 
    All of the code, except for the Picture class, now compiles correctly under
    Microsoft's Visual C++ compiler.  Now that that's done, I can go ahead
    and get the Picture class working too.  Just need to re-think my design.
- Updates as of May 22, 1999
- The Game Library files have been updated, it is recommended that you download the entire file. 
    It contains some Joystick and Keyboard interface functions, some Palette access
    functions, and a draft of a Picture class that is capable of loading and saving
    files in both the BMP and PCX formats.